
Absolution continues some of the over-the-top tone of ridiculous violence and satire that has come to define the series, which makes it hard to become emotionally invested.


#HITMAN ABSOLUTION PS3 CONTROLS SERIES#
Where previous games in the series have made 47's motivations financial or practical, Hitman: Absolution is driven by more violent, personal stakes. He'll need to kill a bizarre array of criminals, scientists, drug lords, and rival contract killers in his journey to set things right - or at least, as right as an assassin conceivably could. After catching a contract to eliminate an old acquaintance, 47 is caught up in a bizarre conspiracy involving the shadowy Agency that previously employed him, a South Dakota organized crime family, and a girl with a secret that both sides want. Hitman: Absolution picks up some fuzzy amount of time after the end of Hitman: Blood Money. This makes sense, since it marks the return of a narrative purpose for Agent 47's activities.

But it's much more point A to point B than it has been since Hitman 2: Silent Assassin. The need for stealth is still present - directly engaging groups of enemies might go well initially, but you'll be screwed proper if they call in backup and surround you. There's a constant sense of forward progress to Hitman: Absolution that the series hasn't seen in years. These require you to find a way forward, often while eliminating targets along the way. In a departure from Hitman: Blood Money's large sandbox levels, much of Hitman: Absolution is composed of longer levels broken into smaller sandboxes (though there are larger environments scattered throughout the game). It's one of the few games where restarting a level when you make a mistake makes sense - the most satisfying moments in Hitman: Absolution are found amidst a perfectly orchestrated series of events that result in the demise of your targets. It's as much a puzzle game as it is an action title, as you explore each environment figuring out where you can go, what you can do, what accidents you can cause, and where you can hide the bodies. Hitman: Absolution continues this tradition. But the metagame has always been about a perfect hit, ideally achieved without firing a single shot.
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Sure, every Hitman title has allowed for emergent gameplay possibilities and a free hand in how you handle your contracts. The Hitman series has always been less about wanton violence than one would think, given the whole "predicated on murder-for-hire" thing.

This has since been removed.Death in Hitman is best-served at the hands of a elaborately orchestrated series of events
